---
title: "FixtureGroup"
description: "API documentation for FixtureGroup"
url: https://developer.disguise.one/python-api/docs/fixturegroup/
---

# FixtureGroup

See also: [Stage Guide](/plugins/guides/stage)

Base class (inherits properties and methods): _[DmxDisplay](/python-api/docs/dmxdisplay#dmxdisplay)_

Subclasses: _[FixtureLine](/python-api/docs/fixtureline#fixtureline)_

## Properties

#### **active** : _int_

Controls whether DMX is being sent to the actual fixtures

_Options: {0: ‘No’, 1: ‘Yes’}  
Category: Addressing  
UserName: Active_

#### **always\_show\_channels** : _int_

Displays the DMX channel assignments in the visualiser

_Options: {0: ‘No’, 1: ‘Yes’}  
Category: Addressing  
UserName: Always show channels_

#### **assignment** : _[FixtureAssigner](/python-api/docs/fixtureassigner#fixtureassigner)_

Controls how DMX channels are assigned to the fixtures in the screen

_Category: Addressing  
UserName: Assignment_

#### **fixture** : _[Fixture](/python-api/docs/fixture#fixture)_

The DMX Fixture to use

_Category: Fixtures  
UserName: Fixture_

#### **fixtureMask** : _[DxTexture](/python-api/docs/dxtexture#dxtexture)_

Like population mask, controls which fixtures are present and which are absent. Use instead of population mask

_Category: Fixtures  
UserName: Fixture mask_

#### **global\_transform** : _[FixtureRotation](/python-api/docs/fixturerotation#fixturerotation)_

Applies a global rotation & offset to all fixture bases in the screen

_Category: Fixtures  
UserName: Global transform_

#### **instances** : _List\[[FixtureInstance](/python-api/docs/fixtureinstance#fixtureinstance)\]_

#### **lumens** : _float_

Fixture brightness, in ANSI Lumens. Affects visualiser only

_Category: Appearance  
UserName: Brightness (Lumens)_

#### **nAcross** : _int_

Number of fixtures across in the fixture grid

_Category: Fixtures  
UserName: Number across_

#### **nDown** : _int_

Number of fixtures down in the fixture grid

_Category: Fixtures  
UserName: Number down_

#### **positioning** : _int_

Controls how fixture positions are generated

_Options: {0: ‘Physical’, 1: ‘Pixel-perfect’}  
Category: Fixtures  
UserName: Positioning_

#### **shared** : _int_

#### **use\_normals** : _int_

If set, fixture bases are oriented along the screen surface

_Options: {0: ‘No’, 1: ‘Yes’, 2: ‘Inverted’}  
Category: Fixtures  
UserName: Use normals_

#### **xmlFile** : _XmlFile_

_Category: XML  
UserName: XML File_

## Constructors

#### **\_\_init\_\_**(self)
