---
title: "Parallel"
description: "API documentation for Parallel"
url: https://developer.disguise.one/python-api/docs/parallel/
---

# Parallel

Base class (inherits properties and methods): _[Projection](/python-api/docs/projection#projection)_

## Properties

#### **anchor** : _int_

_Options: {0: ‘Corner’, 1: ‘Centre’}  
UserName: Anchor_

#### **angleMaskEnd** : _float_

The screen angle for the black level in angle-based masking fade

_UserName: Angle mask end_

#### **angleMaskStart** : _float_

The screen angle for the white level in angle-based masking fade

_UserName: Angle mask start_

#### **contentMode** : _int_

For realtime rendered content, the mapping can provide camera parameters in 3D mode.

_Options: {0: ‘2D’, 1: ‘3D’}  
UserName: Content mode_

#### **frame\_of\_reference** : _[AnimationAxisSettings](/python-api/docs/animationaxissettings#animationaxissettings)_

_UserName: Frame of reference_

#### **lock** : _int_

_Options: {0: ‘Off’, 1: ‘Aspect’, 2: ‘Density’}  
UserName: Lock_

#### **pixelBorder** : _int_

UV islands on screens are expanded by this many pixels to cover edge sampling artifacts such as black fringing.  
Note that there must be an equivalent amount of empty space in the screen UV map to take advantage of this.

_UserName: Border expansion_

#### **size** : _[Vec2](/python-api/docs/vec2#vec2)_

_UserName: Size_

## Variables

#### **Content2D** : _Final\[int\]_ = 1

#### **Content3D** : _Final\[int\]_ = 0
