---
title: "Screen2"
description: "API documentation for Screen2"
url: https://developer.disguise.one/python-api/docs/screen2/
---

# Screen2

See also: [Stage Guide](/plugins/guides/stage)

Base class (inherits properties and methods): _[Display](/python-api/docs/display#display)_

## Properties

#### **colourMap** : _[DxTexture](/python-api/docs/dxtexture#dxtexture)_

Image to be applied to the surface of the object as a colour map, if any. Note: the mesh must have texture coordinates for this to work properly

_Category: Appearance  
UserName: Diffuse map_

#### **densityMap** : _[DxTexture](/python-api/docs/dxtexture#dxtexture)_

Object denisty map for Subsurface scattering approximation

_UserName: Density map_

#### **densityScale** : _float_

Object denisty map for Subsurface scattering approximation

_UserName: Density scale_

#### **luminosity** : _float_

Luminosity of the object

_UserName: Luminosity_

#### **normalMap** : _[DxTexture](/python-api/docs/dxtexture#dxtexture)_

Image to be applied to the surface of the object as a normal map, if any. Note: the mesh must have texture coordinates for this to work properly

_UserName: Normal map_

#### **normalMapScalar** : _[Vec2](/python-api/docs/vec2#vec2)_

Normal map UV scalar

_UserName: Normal map scale_

#### **projectorViewBlending** : _int_

_Options: {0: ‘Off’, 1: ‘On’}  
Category: Output  
UserName: Projector view blending_

#### **projectors** : _List\[[Projector](/python-api/docs/projector#projector)\]_

#### **reflectivity** : _float_

Proportion of incident light returned by the screen surface

_Category: Appearance  
UserName: Reflectivity_

#### **screenBackground** : _int_

_Options: {0: ‘Black’, 1: ‘Transparent’}  
Category: Appearance  
UserName: Screen background_
