MeshProjection
Properties
actualFoVs : Vec2 (Read-Only)
debugViewType : int
enableWarp : bool
Enables perspective warping to screen space on the render node in RenderStream.
If unticked, RenderStream will stream the perspective render and the warp will happen in Designer.
UserName: Enable warp
eye_point : Vec
Position the 3D scene is rendered from
UserName: Eyepoint
followCamera : bool
Eyepoint follows the position of any MR set or camera added to displays
UserName: Follow camera
idealFoVs : Vec2 (Read-Only)
initialRotationCentre : Vec (Read-Only)
mappingResolutionScale : float
Scale of mapped content, relative to screen resolution
UserName: Mapping resolution scale
overscan : Vec2
Generate extra content outside the original canvas resolution to compensate for edge effects.
1 means 100 % of original resolution, 2 means 200 % .
UserName: Overscan
pixelsPerDegree : Vec2
Mapping resolution in pixels per degree of arc
UserName: Pixels per degree
renderResolutionScale : float
Scale of rendered RenderStream content (before perspective warp), relative to mapping resolution
UserName: Render resolution scale
resolutionMethod : int
Method used to calculated resolution for each frustum.
Constant: A constant fixed resolution for each frustum.
Scaled: Frustum resolution is equal to the screen resolution multiplied by a scaling factor.
Pixels per degree: Frustum resolution is calculated based on its field of view
Options: {0: ‘Constant’, 1: ‘Scaled’, 2: ‘Pixels Per Degree’}
UserName: Resolution method
rollRateLimit : float
Maximum rate of change of viewpoint roll offset, in deg/s.
Decrease to make viewpoint changes smoother, increase to make changes more responsive.
UserName: Roll rate limit
rotationCentre : Vec (Read-Only)
sceneOrigin : SceneOrigin
Origin of the rendered scene relative to the stage
UserName: Scene origin
zFar : float
The distance of the far plane in the render frustum.
UserName: Far clipping plane
zNear : float
The distance of the near plane in the render frustum.
UserName: Near clipping plane
Variables
ResolutionMethodConstant : Final[int] = 0
Index of the ‘Constant’ resolution method
ResolutionMethodPixelsPerDegree : Final[int] = 2
Index of the ‘Pixels Per Degree’ resolution method
ResolutionMethodScaled : Final[int] = 1
Index of the ‘Scaled’ resolution method