UnrealEngineSettings
Properties
configFilename : str
Specific nDisplay config to use, for example with mesh policy
Value is the filename excluding the extension and should be placed in the folder
UserName: nDisplay config file override
ddcPath : str
Extra command line arguments to launch the asset with.
UserName: Unreal DDC path
enableEngineSynchronisation : bool
Use one large ndisplay cluster to ensure scene animation is kept in sync across render nodes.
Note: Disguise controlled parameters are always applied in sync.
Note: Disguise cannot guarantee all features synchronise correctly - this is an engine feature.
Note: This setting is not used by RenderStream Local workloads.
UserName: Engine animation sync
enableUnrealWindow : bool
Show unreal window on render node, otherwise hidden.
Workload must be restarted before this takes effect.
Should only be used for debugging
UserName: Enable Unreal window
loggingPreset : int
Controls Unreal log verbosity for RenderStream / nDisplay categories.
‘Off’ suppresses all logging except errors, for maximum performance.
‘Default’ is the standard logging level, including connection / cluster / failover diagnostics.
‘Verbose’ logs maximum detail including per-frame tracing and can reduce FPS on heavy scenes.
Workload must be restarted before this takes effect.
Options: {0: ‘Off’, 1: ‘Default’, 2: ‘Verbose’}
UserName: Workload logging
multiUserHost : str
Unreal multi-user server hostname.
UserName: Multi-user session host
multiUserSessionName : str
Unreal multi-user session name to connect to.
UserName: Multi-user session name
useMultiUserEdit : bool
Appends CLI arguments to enable multi-user mode in Unreal.
UserName: Enable multi-user edit