Designer Plugins
Plugins for Disguise Designer software.
Plugins for Disguise Designer software.
A mesh which update its depth based on a depth map texture, mapped to it using a DepthMapProjection.
The bounds of the mesh are defined by a frustum based on the field of view, near plane and far plane.
Category: Stage
Base class: Mesh
Radius of texture area to implement blur on. Value of 1 means entire width of input texture
UserName: Blur radius
Z offset in metres of the origin of the mesh relative to the frustum eye point
UserName: Depth offset (m)
The type defining how the depth map is interpreted.
Raw: Normalised between 0 and 1, with 0 being near plane and 1 far plane.
Relative inverse: Inverse normalised depth, with 0 being far plane and 1 near plane.
Options: {0: ‘Raw’, 1: ‘Relative inverse’}
UserName: Depth type
Radius of texture area to implement dilate on. Value of 1 means entire width of input texture
UserName: Dilate radius
The field of view of the frustum representing the bounds of the mesh, in degrees
UserName: Field of view (degrees)
The maximum depth of the mesh or far plane of the frustum, in metres
UserName: Max depth (m)
The minimum depth of the mesh or near plane of the frustum, in metres
UserName: Min depth (m)
The X/Y resolution of the vertices of the mesh
UserName: Resolution
Whether to display the frustum showing the bounds of the mesh
UserName: Show frustum