disguise developers

Designer Plugins

Plugins for Disguise Designer software.

UnrealEngineSettings

Base class: EngineSettings

Properties

configFilename : str

Specific nDisplay config to use, for example with mesh policy
Value is the filename excluding the extension and should be placed in the folder
\renderstream_workloads\unreal\<asset_name>\<asset_name>

UserName: nDisplay config file override

ddcPath : str

Extra command line arguments to launch the asset with.

UserName: Unreal DDC path

enableEngineSynchronisation : bool

Use one large ndisplay cluster to ensure scene animation is kept in sync across render nodes.
Note: disguise controlled parameters are always applied in sync.
Note: disguise cannot guarantee all features synchronise correctly - this is an engine feature.
Note: This setting is not used by RenderStream Local workloads.

UserName: Engine animation sync

enableUnrealWindow : bool

Show unreal window on render node, otherwise hidden.
Workload must be restarted before this takes effect.
Should only be used for debugging

UserName: Enable Unreal window

multiUserHost : str

Unreal multi-user server hostname.

UserName: Multi-user session host

multiUserSessionName : str

Unreal multi-user session name to connect to.

UserName: Multi-user session name

useMultiUserEdit : bool

Appends CLI arguments to enable multi-user mode in Unreal.

UserName: Enable multi-user edit

Constructors

__init__(self)