Stage
Category: Stage
Base class: Object
Properties
Adaptive_Tone_map : int
Area_lighting : int
Chicago_renderer : int
Export_Frame_Of_Reference : AnimationAxisSettings
Category: Animation
UserName: Export frame of reference
Floor_normal_map : DxTexture
Normal map for the floor
UserName: Floor normal map
Glow : int
Local_Frame_Of_Reference : AnimationAxisSettings
Category: Animation
UserName: Local frame of reference
Reflections : int
ambientColour : Colour
The colour of the ambient light.
It is recommended to select a ‘full brightness’ version of colours chosen, by changing Luminance in the colour picker to 1.
Category: Scene
UserName: Ambient colour
ambientLight : float
Brightness in lux that uniformly illuminates the scene. Sunlight at midday can be 111000 lux, while moonlight could be 0.25 lux
Category: Scene
UserName: Ambient brightness
areaLightingBrightness : float
UserName: Area lighting Brightness
autoSoftEdge : int
Toggle dynamic blend on outputs
Options: {0: ‘Off’, 1: ‘On’}
Category: Projectors
UserName: Dynamic blend
blurPasses : int
UserName: Blur Passes
blurSigma : float
UserName: Blur Sigma
cameras : List[Camera]
List of cameras viewing the stage
Category: Cameras
UserName: Cameras
debugObject : DbgObject
depthFogDistance : float
Depth fog distance
UserName: Depth-fog distance
displays : List[Display] (Read-Only)
Get item by index or slice
dmxLights : List[FixtureGroup]
List of lighting fixture grids driven via DMX
Category: DMX Lights
UserName: DMX Lights
dmxScreens : List[DmxScreen]
List of emissive LED screens driven via DMX
Category: DMX Screens
UserName: DMX Screens
exportOptions : List[ExportOptionsResource]
extraSerialisedObjects : List[Object]
floorAlpha : float
Floor alpha
UserName: Floor alpha
floorLuminosity : float
Floor luminosity
UserName: Floor luminosity
floorNormalMapScalar : Vec2
Floor normal map UV scalar
UserName: Floor normal Map Scale
floor_plan : DxTexture
Bitmap to display on the floor. Useful when working to a plan view diagram
Category: Scene
UserName: Floor plan
floor_pos : Vec
Floor position, in meters
Category: Scene
UserName: Floor position
floor_size : Vec2
Floor size, in meters
Category: Scene
UserName: Floor size
footprintsQuality : float
Resolution multiplier for projector shadow buffers. 0 disables footprints
Category: Scene
UserName: Footprints Quality
glowThreshold : float
UserName: Glow threshold
greenScreens : List[GreenScreen]
Surfaces used for background removal
Category: MR Sets
UserName: Green screens
heatMapMaxLux : float
heatMapMinLux : float
ledScreens : List[LedScreen]
List of emissive LED screens
Category: LED Screens
UserName: LED Screens
lightBleedReduction : float
UserName: Light Bleed Reduction
lights : List[Light]
Lights which affect Lux rendering
Category: Scene
UserName: Scene lights
measurementsObject : MeasurementSet
minVariance : float
UserName: Min Variance
mixedRealitySets : List[MixedRealitySet]
List of mixed reality sets present
Category: MR Sets
UserName: MR Sets
people : int
Number of people to display
Category: Scene
UserName: People
projectors : List[Projector]
List of active projectors
Category: Projectors
UserName: Projectors
projfrustummultiplier : float
Set this to multiply the far distance of the projector
UserName: Projection Frustum Multiplier
pucks : List[Puck]
scatterDensity : float
UserName: Scattering Density
sceneAmbientColour : Col
UserName: Scene ambient colour
scrollScalar : float
UserName: Normal map scroll scale
shadowBias : float
UserName: Shadow Bias
skeletons : List[Skeleton]
Category: Skeletons
UserName: Skeletons
softEdgeProfile : AutoSoftEdgeProfile
Configuration for dynamic blend profile
Category: Projectors
UserName: Blend Profile
stageReferencePoints : ReferencePointSet
Category: Skeletons
surfaces : List[Screen2]
List of passive screen surfaces hit by projectors
Category: Projection Surfaces
UserName: Projection Surfaces
twoPoint5DPlates : List[TwoPoint5DPlate]
venue : Venue
List of props and buildings to display
Category: Scene
UserName: Venue