Designer Plugins
Plugins for Disguise Designer software.
Plugins for Disguise Designer software.
Base class: Object
Category: Animation
UserName: Export frame of reference
Normal map for the floor
UserName: Floor normal map
Category: Animation
UserName: Local frame of reference
The colour of the ambient light.
It is recommended to select a ‘full brightness’ version of colours chosen, by changing Luminance in the colour picker to 1.
Category: Scene
UserName: Ambient colour
Brightness in lux that uniformly illuminates the scene. Sunlight at midday can be 111000 lux, while moonlight could be 0.25 lux
Category: Scene
UserName: Ambient brightness
UserName: Area lighting Brightness
Toggle dynamic blend on outputs
Options: {0: ‘Off’, 1: ‘On’}
Category: Projectors
UserName: Dynamic blend
UserName: Blur Passes
UserName: Blur Sigma
List of cameras viewing the stage
Category: Cameras
UserName: Cameras
Depth fog distance
UserName: Depth-fog distance
List of lighting fixture grids driven via DMX
Category: DMX Lights
UserName: DMX Lights
List of emissive LED screens driven via DMX
Category: DMX Screens
UserName: DMX Screens
Floor alpha
UserName: Floor alpha
Floor luminosity
UserName: Floor luminosity
Floor normal map UV scalar
UserName: Floor normal Map Scale
Bitmap to display on the floor. Useful when working to a plan view diagram
Category: Scene
UserName: Floor plan
Floor position, in meters
Category: Scene
UserName: Floor position
Floor size, in meters
Category: Scene
UserName: Floor size
Resolution multiplier for projector shadow buffers. 0 disables footprints
Category: Scene
UserName: Footprints Quality
UserName: Glow threshold
Surfaces used for background removal
Category: MR Sets
UserName: Green screens
List of emissive LED screens
Category: LED Screens
UserName: LED Screens
UserName: Light Bleed Reduction
Lights which affect Lux rendering
Category: Scene
UserName: Scene lights
UserName: Min Variance
List of mixed reality sets present
Category: MR Sets
UserName: MR Sets
Number of people to display
Category: Scene
UserName: People
List of active projectors
Category: Projectors
UserName: Projectors
Set this to multiply the far distance of the projector
UserName: Projection Frustum Multiplier
UserName: Scattering Density
UserName: Scene ambient colour
UserName: Normal map scroll scale
UserName: Shadow Bias
Category: Skeletons
UserName: Skeletons
Configuration for dynamic blend profile
Category: Projectors
UserName: Blend Profile
Category: Skeletons
List of passive screen surfaces hit by projectors
Category: Projection Surfaces
UserName: Projection Surfaces
List of props and buildings to display
Category: Scene
UserName: Venue