MeshProjection
Category: Mappings
Base class: Projection
Properties
actualFoVs : Vec2 (Read-Only)
debugViewType : int
eye_point : Vec
Position the 3D scene is rendered from
UserName: Eyepoint
followCamera : bool
Eyepoint follows the position of any MR set or camera added to displays
UserName: Follow camera
idealFoVs : Vec2 (Read-Only)
initialRotationCentre : Vec (Read-Only)
mappingResolutionScale : float
Scale of mapped content, relative to screen resolution
UserName: Mapping resolution scale
renderResolutionScale : float
Scale of rendered RenderStream content (before perspective warp), relative to mapping resolution
UserName: Render resolution scale
rollRateLimit : float
Maximum rate of change of viewpoint roll offset, in deg/s.
Decrease to make viewpoint changes smoother, increase to make changes more responsive.
UserName: Roll rate limit
rotationCentre : Vec (Read-Only)
sceneOrigin : SceneOrigin
Origin of the rendered scene relative to the stage
UserName: Scene origin
zFar : float
The distance of the far plane in the render frustum.
UserName: Far clipping plane
zNear : float
The distance of the near plane in the render frustum.
UserName: Near clipping plane