LedScreen
A physical LED screen on a stage
Category: Stage
Base class: SlcAwareDisplay
Properties
colourMap : DxTexture
Image to be applied to the surface of the object as a colour map, if any. Note: the mesh must have texture coordinates for this to work properly
UserName: Colour map
densityMap : DxTexture
Object denisty map for Subsurface scattering approximation
UserName: Density map
densityScale : float
Object denisty map for Subsurface scattering approximation
UserName: Density scale
luminanceNits : float
NIT-rating of LED product; affects visualisation only
Category: Appearance
UserName: Brightness (NITS)
luminosity : float
Luminosity of the object
UserName: Luminosity
normalMap : DxTexture
Image to be applied to the surface of the object as a normal map, if any. Note: the mesh must have texture coordinates for this to work properly
UserName: Normal map
normalMapScalar : Vec2
Normal map UV scalar
UserName: Normal map scale
reflectivity : float
Proportion of incident light returned by the screen surface
Category: Appearance
UserName: Reflectivity
viewingAngle : float
Angle in degrees, where luminance is at 50%. Visualisation in Lux only. Setting a value of 0 will disable the visualisation
Category: Appearance
UserName: Viewing Angle