ContentSource
Category: Track and Sequencing
Base class: _BlipValue
Properties
arrow : int
isExplicitEffectMode : int
When enabled, the background is used as the source texture.
UserName: from background
texture : DxTexture
Source selection - either Arrow source or a Texture. It is useful to select a PreCompTexture here.
UserName: texture
Constructors
__init__(self)
__init__(self, arrow: int)
__init__(self, other: ContentSource)
Copy constructor for ContentSource