Cylindrical
Category: Mappings
Base class: Projection
Subclasses: Radial
Properties
anchor : int
Options: {0: ‘Bottom’, 1: ‘Centre’, 2: ‘Top’}
UserName: Anchor
arc : float
Arc around the cylinder axis the content is projected from.
Extends symmetrically either side of the X axis of the object.
UserName: Arc
pixelBorder : int
UV islands on screens are expanded by this many pixels to cover edge sampling artifacts such as black fringing.
Note that there must be an equivalent amount of empty space in the screen UV map to take advantage of this.
UserName: Border expansion
projectionMode : int
Whether the content is on the inside or outside of the target surface.
Options: {0: ‘Outside’, 1: ‘Inside’}
UserName: Projection mode