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Designer Plugins

Plugins for Disguise Designer software.

Screen2

Base class: Display

Properties

colourMap : DxTexture

Image to be applied to the surface of the object as a colour map, if any. Note: the mesh must have texture coordinates for this to work properly

Category: Appearance
UserName: Diffuse map

densityMap : DxTexture

Object denisty map for Subsurface scattering approximation

UserName: Density map

densityScale : float

Object denisty map for Subsurface scattering approximation

UserName: Density scale

luminosity : float

Luminosity of the object

UserName: Luminosity

normalMap : DxTexture

Image to be applied to the surface of the object as a normal map, if any. Note: the mesh must have texture coordinates for this to work properly

UserName: Normal map

normalMapScalar : Vec2

Normal map UV scalar

UserName: Normal map scale

projectorViewBlending : int

Options: {0: ‘Off’, 1: ‘On’}
Category: Output
UserName: Projector view blending

projectors : List[Projector]

reflectivity : float

Proportion of incident light returned by the screen surface

Category: Appearance
UserName: Reflectivity

screenBackground : int

Options: {0: ‘Black’, 1: ‘Transparent’}
Category: Appearance
UserName: Screen background