Screen2
Category: Stage
Base class: Display
Properties
colourMap : DxTexture
Image to be applied to the surface of the object as a colour map, if any. Note: the mesh must have texture coordinates for this to work properly
Category: Appearance
UserName: Diffuse map
densityMap : DxTexture
Object denisty map for Subsurface scattering approximation
UserName: Density map
densityScale : float
Object denisty map for Subsurface scattering approximation
UserName: Density scale
luminosity : float
Luminosity of the object
UserName: Luminosity
normalMap : DxTexture
Image to be applied to the surface of the object as a normal map, if any. Note: the mesh must have texture coordinates for this to work properly
UserName: Normal map
normalMapScalar : Vec2
Normal map UV scalar
UserName: Normal map scale
projectorViewBlending : int
Options: {0: ‘Off’, 1: ‘On’}
Category: Output
UserName: Projector view blending
projectors : List[Projector]
reflectivity : float
Proportion of incident light returned by the screen surface
Category: Appearance
UserName: Reflectivity
screenBackground : int
Options: {0: ‘Black’, 1: ‘Transparent’}
Category: Appearance
UserName: Screen background