Designer Plugins
Plugins for Disguise Designer software.
Plugins for Disguise Designer software.
A rigged skeleton object consisting of a bone structure and an optional skinned mesh.
Category: Stage
Base class: Object
Offset of the skeleton’s bounding box centre relative to the root joint
Scale of the skeleton’s bounding box
The color of the bones drawn in the skeleton visualisation.
Category: Appearance
UserName: Bone colour
Whether to display joint labels in the skeleton visualisation.
Category: Appearance
UserName: Display joint labels
Whether to draw bones in the skeleton visualisation.
Category: Appearance
UserName: Draw bones
Whether to draw joint nodes in the skeleton visualisation.
Category: Appearance
UserName: Draw nodes
The mesh joints making up the skeleton’s structure.
The mesh that defines the shape of the object
UserName: Mesh
Render settings for the skeleton visualisation in the stage.
Category: Appearance
The skinned mesh which deforms with the movement of the skeleton’s bones.
The skeleton’s tracked joints. These may be different to the mesh joints if tracking data is being retargeted.
Clear all the reference points attached to the joints of this skeleton.
Create reference points attached to each joint in the skeleton.
Returns the retargeting joint for a given mesh joint ID.
Parameters:
Returns The corresponding tracking joint ID for the given mesh ID, or JOINT_ID_INVALID if no retargeting is defined.
Resets to the default humanoid skeleton layout and pose.
Set the joint retargeting mapping for a specific joint.
This method links a tracking joint to retarget to an equivalent mesh joint.
Parameters:
Zeroes the pose of the skeleton, setting all joints to their default layout position.