AnimationAxisSettings
Category: Tracking
Base class: Resource
Subclasses: SpatialCalibrationFrameOfReference, TrackingFrameOfReference
Properties
customScale : float
User defined scale applied in external system coordinates to the object, before any translation
UserName: Custom scale
directionX : int
The direction of travel of the object when X values increase in the external system
Options: {0: ‘Stage Left’, 1: ‘Stage Right’, 2: ‘Up’, 3: ‘Down’, 4: ‘Upstage’, 5: ‘Downstage’}
UserName: +ve X
directionY : int
The direction of travel of the object when Y values increase in the external system
Options: {0: ‘Stage Left’, 1: ‘Stage Right’, 2: ‘Up’, 3: ‘Down’, 4: ‘Upstage’, 5: ‘Downstage’}
UserName: +ve Y
directionZ : int
The direction of travel of the object when Z values increase in the external system
Options: {0: ‘Stage Left’, 1: ‘Stage Right’, 2: ‘Up’, 3: ‘Down’, 4: ‘Upstage’, 5: ‘Downstage’}
UserName: +ve Z
invertXRotation : bool
UserName: Invert X rotation
invertYRotation : bool
UserName: Invert Y rotation
invertZRotation : bool
UserName: Invert Z rotation
localOffset : Vec
Offset applied in external system coordinates to the object, before any rotation
UserName: Local offset
localPos : Vec
Rotation pivot point, in external system coordinates
UserName: Local rotation pivot
localRot : Vec
Rotation applied in external system coordinates entirely before the tracked rotation
UserName: Local rotation
stagePos : Vec
Object position when the external system is at position 0
UserName: Stage offset
stageRot : Vec
Object rotation when the external system is at rotation 0. Note that the directions specified above cross over with this setting
UserName: Stage rotation
units : int
Linear distance measurement units supplied by the external system
Options: {0: ‘Meters’, 1: ‘Centimeters’, 2: ‘Millimeters’, 3: ‘Feet’, 4: ‘Inches’, 5: ‘Custom’}
UserName: Units