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Designer Plugins

Plugins for Disguise Designer software.

Prop

Base class: Object

Subclasses: GreenScreen

Properties

densityMap : DxTexture

Object denisty map for Subsurface scattering approximation

UserName: Density map

densityScale : float

Object denisty map for Subsurface scattering approximation

UserName: Density scale

luminosity : float

Luminosity of the object

UserName: Luminosity

mesh : Mesh

The mesh that defines the shape of the object

UserName: Mesh

normalMap : DxTexture

Image to be applied to the surface of the object as a normal map, if any. Note: the mesh must have texture coordinates for this to work properly

UserName: Normal map

normalMapScalar : Vec2

Normal map UV scalar

UserName: Normal Map Scale

renderSettings : PropRenderer

Category: Appearance

scale : Vec

Controls the size; this is a scale factor applied to mesh vertices

UserName: Scale

Constructors

__init__(self)