Prop
Category: Stage
Base class: Object
Subclasses: GreenScreen
Properties
densityMap : DxTexture
Object denisty map for Subsurface scattering approximation
UserName: Density map
densityScale : float
Object denisty map for Subsurface scattering approximation
UserName: Density scale
luminosity : float
Luminosity of the object
UserName: Luminosity
mesh : Mesh
The mesh that defines the shape of the object
UserName: Mesh
normalMap : DxTexture
Image to be applied to the surface of the object as a normal map, if any. Note: the mesh must have texture coordinates for this to work properly
UserName: Normal map
normalMapScalar : Vec2
Normal map UV scalar
UserName: Normal Map Scale
renderSettings : PropRenderer
Category: Appearance
scale : Vec
Controls the size; this is a scale factor applied to mesh vertices
UserName: Scale