disguise developers

Designer Plugins

Plugins for Disguise Designer software.

Triangle

A single triangle within a Mesh.

Note: d3 triangle edges are indexed clock-wise from each vertex; This means: Vertex | ‘to the right of’ | opposite | v0 | e0 | e1 | v1 | e1 | e2 | v2 | e2 | e0 | Neighbouring triangles share edges, and their corresponding edge’s index (in the other triangle) can be queried via iNeighbourEdge(). If a Mesh is not closed, then triangles on the boundary will have less than 3 neighbouring triangles.

Base class: _BlipValue