disguise developers

Designer Plugins

Plugins for Disguise Designer software.

Spherical

Base class: Projection

Properties

contentMode : int

For realtime rendered content, the mapping can provide camera parameters in 3D mode.

Options: {0: ‘2D’, 1: ‘3D’}
UserName: Content mode

frameOfReference : AnimationAxisSettings

UserName: Frame of reference

horizontalAngle : float

Arc the horizontal dimension of the content is mapped over
360 = full sphere
180 = half sphere

UserName: Horizontal arc

pixelBorder : float

UV islands on screens are expanded by this many pixels to cover edge sampling artifacts such as black fringing.
Note that there must be an equivalent amount of empty space in the screen UV map to take advantage of this.

UserName: Border expansion

pos : Vec

Position of the center of the sphere content is projected from

UserName: Offset

projectionMode : int

Options: {0: ‘Outwards’, 1: ‘Inwards’}
UserName: Projection mode

renderParams : SphericalRenderParams

rot : Vec

Rotation around x, y & z axes, in degrees

UserName: Rotation

verticalAngle : float

Arc the vertical dimension of the content is mapped over
180 = north pole to south pole
90 = north pole to equator

UserName: Vertical arc

Constructors

__init__(self)