Spherical
Category: Mappings
Base class: Projection
Properties
contentMode : int
For realtime rendered content, the mapping can provide camera parameters in 3D mode.
Options: {0: ‘2D’, 1: ‘3D’}
UserName: Content mode
frameOfReference : AnimationAxisSettings
UserName: Frame of reference
horizontalAngle : float
Arc the horizontal dimension of the content is mapped over
360 = full sphere
180 = half sphere
UserName: Horizontal arc
pixelBorder : float
UV islands on screens are expanded by this many pixels to cover edge sampling artifacts such as black fringing.
Note that there must be an equivalent amount of empty space in the screen UV map to take advantage of this.
UserName: Border expansion
pos : Vec
Position of the center of the sphere content is projected from
UserName: Offset
projectionMode : int
Options: {0: ‘Outwards’, 1: ‘Inwards’}
UserName: Projection mode
renderParams : SphericalRenderParams
rot : Vec
Rotation around x, y & z axes, in degrees
UserName: Rotation
verticalAngle : float
Arc the vertical dimension of the content is mapped over
180 = north pole to south pole
90 = north pole to equator
UserName: Vertical arc