Fixture
Category: Stage
Base class: Resource
Subclasses: DL1
Properties
aimable : int
Options: {0: ‘No’, 1: ‘Yes’}
UserName: Aimable
barrel_length : float
UserName: Barrel length
baseSize : Vec
UserName: Base size
beam_length : float
Category: Misc
UserName: Beam length
driver : FixtureDriver
Category: Misc
UserName: Driver
fixture_model : int
selection of fixture Model
UserName: Fixture model
lightScatteringshadows : int
enables light scattering shadows for this fixture
UserName: Light Scattering shadows
light_scattering : int
enables light scattering for this fixture
UserName: Light Scattering
lightsourcetype : int
Light source type
UserName: Light source type
mask : DxTexture
UserName: Mask
max_beam_angle : float
UserName: Max beam angle
min_beam_angle : float
UserName: Min beam angle
nChannels : int
UserName: Number of channels
output_brightness : float
output brightness (lumens)
UserName: output brightness (lumens)
pivot_height : float
UserName: Pivot height
resolution : Vec2
UserName: Resolution
shadows : int
enables shadows for this fixture
UserName: Shadows
size_ : Vec
UserName: Size
subsurfacescattering : int
enables sub surface scattering for this fixture
UserName: Sub Surface Scattering