CameraPlate
Category: Mappings
Base class: Projection
Subclasses: SpatialMap
Properties
pixelBorder : int
UV islands on screens are expanded by this many pixels to cover edge sampling artifacts such as black fringing.
Note that there must be an equivalent amount of empty space in the screen UV map to take advantage of this.
UserName: Border expansion
plate : int
Which Camera plate the mapping targets.
Options: {0: ‘Front Plate’, 1: ‘Back Plate’, 2: ‘Horizontal Back and Front Plates’, 3: ‘Front Plate Undistorted’, 4: ‘Back Plate Screens’, 5: ‘Back Plate Set Extension’}
UserName: Camera plate
reprojectionDist : float
Set to the approximate distance between the camera and the main virtual content. 0 to turn off reprojection
UserName: Reprojection distance (m)