disguise developers

Designer Plugins

Plugins for Disguise Designer software.

DxRenderer

Base class: _BlipValue

Properties

backbufferEtf : int (Read-Only)

composeMatrix : Mat

compositorEtf : int (Read-Only)

heads : List[HeadInfo] (Read-Only)

Variables

DX11_ALL_TARGETS : Final = 18446744073709551615

LineList : Final = 3

PointList : Final = 2

TriangleList : Final = 0

TriangleStrip : Final = 1

instance : Callable

withSlugs : Final = 1

withoutSlugs : Final = 0

Methods

allocMaterial(self, type: Type) -> DxMaterial

cancelClip(self)

clear(self, arg0: Colour, arg1: int = 18446744073709551615)

clearZBuffer(self, arg0: bool, arg1: float)

clip(self, rect: Rect, arg1: Vec2 = Vec2(0.0, 0.0))

createMaterial(self) -> DxMaterial

customMatrices(self, trans: Mat, proj: Mat)

fullscreenQuadImmediate(self, mtl: DxMaterial)

getBlackTexture(self) -> DxTexture

getBlackZeroAlphaTexture(self) -> DxTexture

getModelView(self, mat: Mat) -> Mat

getModelViewProj(self, mat: Mat) -> Mat

getNullMaterial(self) -> DxMaterial

getProj(self) -> Mat

getWhiteTexture(self) -> DxTexture

getWhiteZeroAlphaTexture(self) -> DxTexture

line(self, v0: Vec, v1: Vec, c0: Colour, c1: Colour, mtl: DxMaterial)

lineList(self, m: DxMaterial) -> DxTriStrip

lineStrip(self, m: DxMaterial) -> DxTriStrip

ortho(self)

perspective(self)

pointList(self, m: DxMaterial) -> DxTriStrip

quad(self, m: DxMaterial, r: Rect, arg2: Colour = Colour.white, arg3: float = 0.0, arg4: Rect = Rect(Vec2(0.0, 0.0), Vec2(1.0, 1.0)), arg5: Rect = Rect(Vec2(0.0, 0.0), Vec2(1.0, 1.0)))

render(self)

renderNoSort(self, arg0: int)

size(self) -> Int2

target(self, tex: DxTexture, arg1: int, arg2: int, arg3: int, arg4: bool)

targetHead(self, _: int)

triList(self, m: DxMaterial) -> DxTriStrip

triStrip(self, m: DxMaterial) -> DxTriStrip