PerspectiveProjection
Category: Mappings
Base class: Projection
Properties
centre_shift : Vec2
UserName: Centre Shift
clampContent : int
Outside the perspective frustum, stretch the content edges to cover the target surface.
Options: {0: ‘No’, 1: ‘Yes’}
UserName: Content outside frustum
contentMode : int
For realtime rendered content, the mapping can provide camera parameters in 3D mode.
Options: {0: ‘2D’, 1: ‘3D’}
UserName: Content mode
eye_point : Vec
UserName: Eyepoint
field_of_view : float
UserName: Field of view
frame_of_reference : AnimationAxisSettings
UserName: Frame of reference
overscan : Vec2
Ratio to expand projection area by, to account for distortion or other clipping.
1 means 100%, 2 means 200%.
Set by parent Camera, if available.
UserName: Overscan
pixelBorder : int
UV islands on screens are expanded by this many pixels to cover edge sampling artifacts such as black fringing.
Note that there must be an equivalent amount of empty space in the screen UV map to take advantage of this.
UserName: Border expansion
rotation : Vec
UserName: Rotation