TextureParameterAssigner
Category: Renderstream
Base class: _BlipValue
Properties
assigner : ClusterAssigner
The assigner to use to assign the streams for this parameter. If None, use the MultiChannelClusterAssigner’s default assigner.
controller : Machine
The machine streaming the texture parameter (None for cluster controller)
parameterKey : str
The channel name created by the texture parameter
Constructors
__init__(self)
Default constructor for TextureParameterAssigner