PatchGroup See also: Feed Guide Base class: _BlipValue Constructors __init__(self) __init__(self, other: PatchGroup) Copy constructor for PatchGroup __init__(self, nX: int, nY: int) Methods eval(self, u: float, v: float) -> Vec height(self) -> int patch(self, x: int, y: int) -> PatchSurface resize(self, nX: int, nY: int) setPatch(self, x: int, y: int, s: PatchSurface) width(self) -> int