SkeletalPointTrackingSource
Category: Tracking
Base class: SkeletalTrackingSource
Properties
engaged : int
Options: {0: ‘No’, 1: ‘Yes’}
groups : List[SkeletalPointGroup]
maxPointLocation : Vec
Maximum world-space coordinates, above which tracking data will be ignored
Bounds ignored when min and max values are equal
UserName: Max point location
minPointLocation : Vec
Minimum world-space coordinates, below which tracking data will be ignored
Bounds ignored when min and max values are equal
UserName: Min point location
rejoinVelocityLimit : float
Velocity limit in m/s to avoid points jumping when they start receiving after being lost
UserName: Rejoin velocity limit
solverMode : int
Solver used to calculate joint positions from tracked points.
Direct: Directly manipulate the positions of the tracked joints.
IK: Update joint positions using Inverse Kinematics.