AlignmentData
Properties
alignPos : Vec
Planned offset for captured point cloud, set by alignment.
Affects all calibrated cameras and projectors, to align them with the d3 coordinate system.
UserName: Offset
alignRot : Vec
Planned rotation for captured point cloud, set by alignment.
Affects all calibrated projectors to align them with the d3 coordinate system.
UserName: Rotation
alignScale : float
Planned scale for captured point cloud, set by alignment.
Affects all calibrated projectors to align them with the d3 coordinate system.
UserName: Scale
alignmentPointsToCoordinates : List[AlignmentPointToCoordinates]
masterScreen : Object
UserName: Master screen
maxAlignmentCoordinatesPerCamera : int (Read-Only)
Current largest number of Alignment Coordinates (lined up Alignment Points) for any single camera. Need 3 or more for at least 2 cameras for QuickAlign to work.
UserName: Max camera alignments
nAlignmentPoints : int (Read-Only)
Current total number of Alignment Points accross all screens.
UserName: Alignment points (total)
nTotalAlignmentCoordinates : int (Read-Only)
Total number of Alignment Coordinates (lined up Alignment Points) accross all screens and cameras.
UserName: Alignments (total)
nonUniformReshapeScaling : bool
Apply non-uniform scale to mesh vertices before applying reshape.
UserName: Use reshape scaling
reshapeAlgorithm : int
UserName: Reshape algorithm
screenScaling : bool
Apply uniform scale to non-master screens. Useful for correcting a screen’s scale without using reshape points to change its mesh.
UserName: Use screen scaling
secondaryAlignmentScreens : List[Object] (Read-Only)
UserName: Screens