SphericalRenderParams
Category: Stage
Base class: _BlipValue
Properties
fov : int
Horizontal field of view of the spherical camera, in degrees
Options: {0: ‘180’, 1: ‘360’}
UserName: Field of view (horizontal)
isSpherical : bool
overlap : int
Additional pixels to be rendered outside each cube face, then blended between faces when combining into spherical image.
Used to avoid seams when using screen-space render effects.
UserName: Overlap (pixels)
padding : int
Additional pixels to be rendered outside each cube face, then discarded when combining into spherical image.
Used to avoid seams when using screen-space render effects.
UserName: Padding (pixels)