Parallel
Category: Mappings
Base class: Projection
Properties
anchor : int
Options: {0: ‘Corner’, 1: ‘Centre’}
UserName: Anchor
angleMaskEnd : float
The screen angle for the black level in angle-based masking fade
UserName: Angle mask end
angleMaskStart : float
The screen angle for the white level in angle-based masking fade
UserName: Angle mask start
contentMode : int
For realtime rendered content, the mapping can provide camera parameters in 3D mode.
Options: {0: ‘2D’, 1: ‘3D’}
UserName: Content mode
frame_of_reference : AnimationAxisSettings
UserName: Frame of reference
lock : int
Options: {0: ‘Off’, 1: ‘Aspect’, 2: ‘Density’}
UserName: Lock
pixelBorder : int
UV islands on screens are expanded by this many pixels to cover edge sampling artifacts such as black fringing.
Note that there must be an equivalent amount of empty space in the screen UV map to take advantage of this.
UserName: Border expansion
size : Vec2
UserName: Size