disguise developers

Designer Plugins

Plugins for Disguise Designer software.

PropRenderer

Base class: _BlipValue

Properties

blendMode : int

Controls how the object composites with other objects in the scene

Options: {0: ‘Over’, 1: ‘Alpha’, 2: ‘Add’}
UserName: Blend mode

diffuseMap : DxTexture

Image to be applied to the surface of the object, if any. Note: the mesh must have texture coordinates for this to work properly

UserName: Diffuse map

displayMode : int

Controls the display of flat and/or wireframe

Options: {0: ‘Hidden’, 1: ‘Flat’, 2: ‘Wireframe’, 3: ‘Flat + wire’}
UserName: Display mode

dseExpandCM : float

How much to expand shadows generated from this Prop while calculating dynamic blend.

UserName: Dynamic blend shadow expansion (cm)

flatCol : Colour

Flat colour to apply to the object surface

UserName: Flat colour

isShadowCaster : int

Does this object cast shadows in Lux. This does not affect dynamic blend.

UserName: Casts shadows (Lux)

reflectance : float

UserName: Reflectance

wireCol : Colour

If the object is displayed with wireframe, this controls the colour of the wireframe lines

UserName: Wire colour

wireframeCleanup : float

If the angle between two surfaces is less than this angle, the edge is not displayed. Useful for removing excessive edges from curved objects

UserName: Wireframe cleanup